In October of last year, I thought of starting a series of posts on ð°ðžðŧððŋðžððēðŋððķðŪðđ ðšðŪðŋðļðēððķðŧðī ðĩðžð ððŪðļðēð. I posted one a day for four days straight. This was the third one.
We obsess about optimizing any aspect of our media buys, but most creatives are evaluated in very controlled environments and then “trafficked and forgotten.” We should be more rigorous in the creative development and methodical in their optimization.
ðĪĄ ð ð°ðŋðēðŪððķððē ðķð ðđðķðļðē ðŪ ð·ðžðļðē, ðķðģ ððžð ðĩðŪððē ððž ðēð
ð―ðđðŪðķðŧ ðķð, ðķðâð ðŧðžð ðīðžðžðą – People half watching the TV don’t have the voice over of the Creative Director. Neither do those mindlessly scrolling their feed or running to catch their train. Reviews and pre-testing are valuable, but not as much as the reaction from real people in mundane environments.
ð
ððŋðēðŪððķððē ðąðēððēðđðžð―ðšðēðŧð ðķð ðŪðđðšðžðð ðēðŧððķðŋðēðđð ðŊðŪððēðą ðžðŧ ðððŪðđðē ðąðŪððŪ – In-flight creative management is often limited to pausing and throttling low-performing assets. Creatives are mostly delivered before the flight, using no in-flight performance data to inform conception and production. Media is constantly optimized after the campaign launches. Why is it not the same with the creatives?
ð ððŋðēðŪððķððē ð―ðŋðžðąðð°ððķðžðŧ ðŪðŧðą ðŪðīðēðŧð°ð ð°ðžðŧððŋðŪð°ðð ðŧðēðēðą ððž ðŊðē ðŋðēðķðšðŪðīðķðŧðēðą – The brightest and most advanced marketers shot multiple scenes and have a modular approach to video production. They use real-time data to create new iterations based on performance. Don’t hire Don Draper for your next production; hire Mr. Beast.
ðŊ ððŋðēðŪððķððēs ðąðŋðķððēð ð°ðģ% ðžðģ ððĩðē ðķðšð―ðŪð°ð ðŊðð ðĩðŪð ðŽ% ðŪð°ð°ðžððŧððŪðŊðķðđðķðð – We spend a massive amount of time and resources optimizing all aspects of our media buys and use sophisticated measurement approaches to evaluate the ROI. When was the last time you monitored the effectiveness of your creatives and assessed the opportunity cost of running abelow-average assets?